It is brilliant for generating medieval kingdom names for use in a book you're writing. The easy part is the coastline - we've been doing this already. It's just a matter of drawing line segments where the heightmap crosses zero. Naming Characters When it comes to naming characters, the same rules apply, but the first rule should be taken more seriously: make sure that none of your main characters and even those less important, do not have names that start with the same letter or are otherwise similar. In most of the world, by far the largest influence on the shape of landforms is fluvial water-based erosion. Bench Area of relatively level land on the flank of an elevation such as a hill, ridge, or mountain where the slope of the land rises on one side and descends on the opposite side level.
If you wanted more realistic mountains, then glacial processes would be worth looking at. On a general note, make sure you are always equipped with a notepad or other note-taking mechanism. Usually you do that by altering the beginning or the ending, like: Harlin, Marlin, Karlin, Sarlin, Harlick, Marlick, and so on. A little goes a very long way with this. Cities, borders Now that we have the 'physical' portion of the map sorted, we can move to looking at the 'political'.
Channel Linear deep part of a body of water through which the main volume of water flows and is frequently used as aroute for watercraft passage, reach, strait, thoroughfare, throughfare. We want the borders between regions to seem fairly reasonable, following natural borders like rivers and mountain ranges. Maybe you need a cool country name for an exotic country in a story you are writing. Then we can render the 'physical' portion of the map. Summit Prominent elevation rising above the surrounding level of the Earth's surface; does not include pillars, ridges, or ranges ahu, berg, bald, butte, cerro, colina, cone, cumbre, dome, head, hill, horn, knob, knoll, mauna, mesa, mesita, mound, mount, mountain, peak, puu, rock, sugarloaf, table, volcano.
The more names you have the better you will juggle your creativity when you are looking to use them in your world. The very last part of the process is to place the labels, avoiding overlaps, obscured cities, labels going off the edge of the map, etc. You can also use this generator for use in a fantasy game for example, you could use it as a Kingdom Hearts name generator. Otherwise, the readers will sense that you are trying to hard to make your world different. I find it's very important to cap the erosion rate, otherwise strange things can happen. Before you leave this page don't forget to take a copy of your favourite names, as they will not be saved here. This smooths things out beautifully.
Gap Low point or opening between hills or mountains or in a ridge or mountain range col, notch, pass, saddle, water gap, wind gap. A couple of repeats of this produces a much cleaner coastline. The erosion tends to produce quite rough terrain, which becomes tiny islands when cut off by sea level. It is also important to name towns in fictional books and games with a name that describes the town, whether that be dark and gloomy or in a bright positive light. All results may be freely used in any work. If you find you are not getting the names you want from this name generator, have a look at our other name generators in the sidebar just under the search box. Isthmus Narrow section of land in a body of water connecting two larger land areas.
You are also free to use regular words, but combine them in an interesting manner. Maybe the shape is different? When it comes to anything other than character and places names, the stage is wide open. Arroyo Watercourse or channel through which water may occasionally flow coulee, draw, gully, wash. Think about Darth Vader and Luke Skywalker. I wanted to make a nice interactive example for this, but trying to separate out the label placement code made me feel physically unwell. Lava Formations resulting from the consolidation of molten rock on the surface of the Earth kepula, lava flow. Erosion The results of this process can be a little bit on the blobby side, which means they rarely look good on their own.
Most of them have cool selection features, such as name length, name type and so on. I hope you find all the kingdom names you need and pass this website along to others who want to generate kingdom names and of course, do not forget to bookmark us! There are various ways of speeding up this algorithm, mostly by tweaking the order in which points are visited. It will be very useful later on when you are pressed for time. As a writer, you should always have that anyway. If you are looking for a random city or town name to spark a location for a book, game, or a script, millions of possibilities are at your finger tips. If you want you could make this glossary manually, in Excel or any similar table-software. Hopefully once you are finished with your work you will be in the same spot where I am with my world.
This concludes the second chapter of this series. We don't want to display the entire drainage network, because that would cover the whole map. So we want to draw strokes which go up and right if the terrain slopes upwards from left to right, and down and right if the terrain slopes downwards. A few of these can look good, but too many just looks messy. Try to be a bit more subtle. Do we route the water back uphill? Just like we discussed in the language section about a dictionary, in the name section you will have a glossary.