Hello neighbor act 3. Hello neighbor Act 3

Keys

hello neighbor act 3

Grabbing the guitar Go back out into the hallway and head in the other direction until you see some boxes. Hello Neighbor Alpha 3 is a horror stealth game. If it spotted the player, it would warp in front of them while growling, sending them back to the start of the basement. Additionally, the player had to remove the individual nails instead of just clicking the boards. Green Door After finishing the fear segment, go back up the painting ramp and return to the room where you first grabbed the umbrella the one with the small square hole next to the couch. In Alpha 2, the basement was developed and had several rooms. This will create a path for them to follow, and they must then turn off the power.

Next

Hello neighbor FULL GAME Act 3

hello neighbor act 3

With that done, go down the right side and jump onto the pipe. Otherwise, walk forward out onto the track and into the area outside the house. With this, we can pick up the hot crowbar! This method would become the default for future versions. Flip it, and break the window next to it. The wheel will be removed, and a bunch of gunk will be spraying out all over the ground. With these specifications, the game will run smoothly and graphics would be crystal clear. Remove the chair to your right.

Next

Hello Neighbor THE END 4 REAL! Shadow Man got Timmy! GIANT NEIGHBOR IN BASEMENT! I'm Superman! Act 3

hello neighbor act 3

When you complete this segment, return to the main floor and enter the kitchen. Take the giant flower picture, and grab the car key. Head up the ladder and walk across the roof to find yet another pipe segment where you can use the wheel just before the white lattice section of the roof. He prefers to keep to his own, spends most of his time inside the house and, what bothers you most, there are strange sounds coming from his basement. If the trolley is there, wait for it to pass. Get a bucket, and fill it with water. After the cutscenes, pick up the key in the trunk of your car.

Next

Act 3 Basement : HelloNeighborGame

hello neighbor act 3

Go look at the window where the boards fell over, and you should hear a click letting you know the door is now unlocked and can be opened. Jump on the flashlight and radio, and double jump into the toaster, like you did in the double jump minigame in act 3. His house is a tricky labyrinth of corridors and staircases and you never know what is waiting for you behind another door. It has area of the guide, area of the introduction, and the ultimate art. Hello Neighbor Act 2 Walkthrough Starting in the weird, fake room you discovered in the previous act, there's nothing immediately to pick up or throw, and the door won't unlock.

Next

Hello Neighbor: Act III

hello neighbor act 3

Head up the ladder and then go up all the makeshift stairs through another door. With this guide, you can easily make it to the end, but make sure to get caught a few times so you don't miss out on the story cut-scenes. It's used to open a doll house on the second floor. Grab the keycard, and go in the basement. Videos must have voice to talk over the gameplay footage. Go to the area whre the mannequin is, and go down the hole. Haven't finished the earlier parts of the game yet? Open up the door and hop inside to take a ride across the track.

Next

Hello Neighbor Act 3 Save Game Download

hello neighbor act 3

If you step down onto the track, you should see a hole just in front of the window that you can jump into. In Alpha 2, it was stolen by a raven during the tutorial, and it unlocked the Neighbor's house. Do the same things, and go through the crack in the wall. All three abilities are required from here on. In the hallway outside the kid's room, go up the ladder and look across to see a red faucet. Find the exit in the missing poster room.

Next