War Mode includes the Desert Knights preset. This setting is recommended for a more consistent framerate. You should see the option to download it, which will give you access to new features being tested. I have created a , please read the post and use the reporting template as it allows us to easily collect the information we need to investigate the bug and fix it. Level 3 vests spawn more often than other maps. .
Active through May 14, special rewards will be offered to 150 Test Server users who alert developers to troublesome bugs. In other words, when you lift your head up out of the water, it'll now take four seconds before you begin to recover your breath. The available safe area of the game's map reduces in size over time, focusing surviving players into tighter areas to force encounters. This facilitates more blue zone variety and unique experiences. You'll be able to continue to jump from person to person until the match is completed.
We understand that the interest in playing these modes are still there, and we will continue to look into other ways for healthy matchmaking times. Now, replication rate differs according to distance from the player. Map selection will come to the game's test server first, before making its way to the final build of the game. Test periods will be held during six- and 12-hour windows over the course of five days, and it will only be run on North American servers, with third-person perspective as the only option. Luckily on one of the boots my squad was able to hang with me while I entered back into the game. Each game mode currently has a default preset and one additional preset available. After selecting your preferred game mode, custom matches can now be created using presets.
Spectators are now also blinded when spectating someone hit with a stun grenade Stun grenades will now briefly blind and deafen the thrower if they explode behind their back when cooked. Gameplay Pistols have been removed from Y button's weapon rotation and grouped with the melee weapon. Fixed an issue where world map and wheel menu could be opened at the same time. The game will include familiar returning characters as well as new faces. Our matchmaking hotfix improved matchmaking logic, to reduce instances of players being stuck in queues for a very long time.
Smoke Grenades are spawned at a higher rate compared to other throwables. The main drawbacks so far have been the complete downtime due to server issues but hey, it's a test and the pretty crummy times that Europeans have to play. The circle in Miramar needs a nerf in speed, the maps size is too large for the circle to share the same speed as on the base map. Fixed an issue where a player would sometimes clip through the floor of a building when disembarking a motorcycle. Following its , the Week 2 Test Server intends to follow a similar pattern.
Level 3 helmets spawn in the world. Has performance improved from the first week? Hit detection is a main concern atm. Option Added a new controller preset to options menu. Now, beforehand, the map displays the flight path the plane will take so players can decide where they want to land even before they're in the air. This setting is recommended for a higher level of visual fidelity.
If you find a bug please report it in the on our Official Forums. Acceleration on icy terrain is slow and you lose more general vehicle control as you speed up. Fixed an issue where the player character would perform jump motion for a short time when crouch key is rapidly pressed multiple times. The test server includes the new map, along with new vehicles and weapons. Normal mode: Classic battle royale rules—be the last person or team standing War Mode: Team deathmatch with respawns. See you in the game! Given the complexity of some of the crashes that have been logged, we know there is still work remaining in order for us to reproduce and address all remaining issues.
Fixed an issue where sprinting would stop when moving at a certain angle with the L-Stick. Had to quit back to the main menu for all party members and start again. Solo and duos will be restricted to third-person perspective, while squads can choose from first or third-person. This is done by adding in the new features to test servers, of which any player can access to help iron out the kinks of each new update. We wanted to maintain the quality in overall visuals, so to minimize the difference, we only reduced very specific detailed graphics options like shadowing and reflections.
Known issue: You may experience short instances of hitching in the custom match lobby when assigning or moving teams. Being part of this early Miramar test helps us deliver on our commitment to bringing players high-octane action on new maps as we near its general availability on the Xbox Game Preview version in late May. Performance Smoke and flames from vehicles have been optimized to improve frame rate. This update will bring the new Supply System, Custom Matches, officially licensed Joker and Harley Quinn skins, bug fixes, and more. But this morning the developers have announced that the Miramar test server will continue a while longer. We expect approximately 15% increase in server performance. Make them universal for Rifles.
Read on for full patch notes! As always, be sure to provide your feedback on our channels. Custom Match Custom matches have been added and custom match creation is available for all players. It may simply take some time to bring it over. The gameplay of Vikendi is quicker than Erangel and Miramar, but offers an arguably more tactical experience than Sanhok. Fixed an issue causing punching to slow down movement while sprinting Player can no longer see through walls by going prone near houses with stone steps in Miramar In spectator mode, water sounds sometimes inappropriately continued after changing perspective.